MOTION
DISTANCE & DISPLACEMENT
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Distance (d) - numerical measurement of the length between two objects or points
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scalar quantity
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SI unit is meter (m)​
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Displacement (s) - the shortest distance from the origin point to the final destination
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vector quantity
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SI unit is meter (m)
If an object moves forward from the origin point 3 centimeters, back 2 centimeters, and forward 6 centimeters, the distance travelled by the object is 11 centimeters; if an object moves forward from the origin point 3 centimeters, back 2 centimeters, and forward 6 centimeters, it has been displaced by 7 centimeters to the right.
SPEED & VELOCITY
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Speed - the rate at which an object covers distance; a quantity that can be used to describe how fast or slow an object is moving
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scalar quantity ​
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SI unit is meters per second (m/s)
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Velocity (v) - used to describe how fast or slow an object is moving in a given direction; the rate at which an object is moving in a given direction
- vector quantity ​
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SI unit is meters per second (m/s)
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If an object is moving an average of 10 kilometers every 20 minutes, the object’s speed is 30km/h; if an object is moving an average of 10 kilometers north every 20 minutes, the object’s velocity is 30km/h north-bound.
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The velocity of an object is likely constantly changing. This is why we refer to velocity as either:
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Instantaneous velocity - the velocity of an object at any given moment
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Average velocity - the average velocity of an object over any given period of time
ACCELERATION​
Acceleration (a) - the rate at which the velocity of an object changes over a period of time
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vector quantity
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SI unit is meters per seconds-squared (m/s^2)
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When finding instantaneous acceleration, time is equal to zero; this is not the case for the process of finding average acceleration.
EQUATIONS OF MOTION
Conditions for using the equations of motion:
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All quantities must be in SI units
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motion must be linear
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acceleration must be constant
FREEFALL MOTION
Freefall motion - any motion of a body in which gravitational force is the only force acting on it, unless stated otherwise
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In freefall motion, objects accelerate towards the ground; that acceleration has varying values at different places in the universe.
On Earth, the gravitational field strength is 9.8 m/s^2 - this means that, assuming there is no effect of resistive force, the speed of the freely falling object would increase by 9.8 m/s every second.
MOTION GRAPHS
Motion graphs can be used to
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Depict motion visually
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Calculate kinematic variables
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In most (if not all) motion graphs, time will always be shown on the x-axis. The x-axis usually represents the independent variable, whereas the y-axis shows the dependent variable.
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The important features of any motion graph that you may be asked to find are the gradient and the area under the graph.
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There are many types of motion graphs:
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Position-time graph
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Distance-time graph
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Velocity-time graph
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Acceleration-time graph
POSITION-TIME GRAPHS
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In a position-time graph, the gradient is the velocity. In some cases, the position-time graph can be considered the same as a displacement-time graph. For the following notes, 'positive' and 'negative' refers to direction of velocity rather than magnitude - remember that velocity and acceleration are both vector quantities.
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Position-time graphs with a straight line (see Fig. 1):
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the object is moving at a constant speed
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an upward-pointing line depicts motion being of a positive velocity - in the forwards or upwards direction
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a downward-pointing line depicts motion being of a negative velocity - in the downwards or backwards direction
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Position-time graphs with a curved line (see Fig. 2):
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the object is either accelerating in either a positive or negative direction
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if the gradient/velocity is decreasing, the object would be accelerating negatively
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when the velocity is positive and decreasing, the object is slowing down in the positive direction​
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when the velocity is negative and decreasing, the object is speeding up in the negative direction
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if the gradient/velocity is increasing, the object would be accelerating positively
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when the velocity is positive and increasing, the object is speeding up in the positive direction ​
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when the velocity is negative and increasing, the object is slowing down in the negative direction
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Fig. 1 - Position-time graph with a straight line.
Fig. 2 - Position-time graph with a curved line; this graph depicts increasing velocity, therefore positive acceleration.
DISTANCE-TIME GRAPHS​
In a distance-time graph, the gradient is the speed. A distance-time graph can never have a negative slope, because distance and speed are both scalar quantities meaning that they do not possess a directional element. The magnitude of speed or distance cannot be below zero. A downwards-sloping line would indicate a decrease in distance, which is not possible - motion in a different direction would still contribute to an increasing amount of length being covered.
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Distance-time graphs with a straight line:
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the object is moving at a constant speed
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if the gradient is greater than zero, distance is being covered at the given speed (gradient)
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if the gradient is zero, distance is not being covered and the object is stationary
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Distance-time graphs with a curved line:
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the object is either accelerating or decelerating
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if the gradient is decreasing, the object would be decelerating
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if the gradient is increasing, the object would be accelerating
VELOCITY-TIME GRAPHS​
In a distance-time graph, the gradient is the acceleration; the area under the graph is displacement. The velocity is indicated by the y-axis value, whereas time lies on the x-axis as usual. For the following notes, 'positive' and 'negative' refers to direction of velocity rather than magnitude - remember that velocity and acceleration are both vector quantities.
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Velocity-time graphs with a straight line:
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the object is moving at a constant acceleration
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if the gradient is zero, the velocity is constant and the object is not accelerating
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if the gradient is greater than zero, the object is accelerating positively
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if the gradient is greater than zero and the velocity is negative (y-axis value), the object is slowing down in the negative direction​
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if the gradient is greater than zero and the velocity is positive (y-axis value), the object is speeding up in the positive direction
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if the gradient is less than zero, the object is accelerating negatively
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if the gradient is less than zero and the velocity is negative, the object is speeding up in the negative direction​
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if the gradient is less than zero and the velocity is positive, the object is slowing down in the positive direction
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Velocity-time graphs with a curved line:
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the object is moving with a non-constant acceleration
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the same rules as above will apply, keeping in mind that the acceleration (whether positive or negative) is not constant
ACCELERATION-TIME GRAPHS​
In an acceleration-time graph, the gradient is the jerk; the area under the graph represents the change in velocity. The jerk is a quantity that describes change in acceleration. The change in velocity is not the same as the initial or final velocity.
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Acceleration-time graphs with a straight line:
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if the gradient is zero, the object is moving at a constant acceleration
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if the gradient is greater or less than zero, the object is moving at a non-constant acceleration
Acceleration-time graphs with a curved line:
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the object is not moving at a constant acceleration